Detective Instinct: Farewell, My Beloved
Detective Instinct: Farewell, My Beloved
Contains light spoilers!
I do not usually engage with visual novels although perhaps I should more. Detective Instinct: Farewell My Beloved is an indie visual novel game developed and published by Armonica LLC. I saw the visuals on Twitter/X and Reddit and it immediately caught my eye. After the deafening fog of Silent Hill 3, I decided to play a light-hearted game and I am glad I did.
Story/Gameplay
The game opens with a man in an autumn-yellow suit walking
down the autumn-colored street. The game doesn’t wait for the punch line, and
we see that the sad-looking man gets thrown off a window at a hotel, with a
wound in his abdomen and he lies in the gutter, dead. Next, we hear door knocks
and a young man is sleeping in his hotel room. It’s the police! We immediately
help the teenager in his pajamas get up and open the door to a cop who is mad
and anxious to capture us in connection with the murder of that man we saw
earlier. It turns out this cop, Officer Loder, is short of a few nails in his steamer,
and he mistakenly went to the hotel room 105 instead of 501. This laughable
mistake is quickly excused by a detective Daltrey as he enters the scene with one
of the catchiest character tunes in the game. Detective Daltery, a 40ish year-old
man with an unerasable smile, flippant attitude and an odd sense of humor, gives
us details of the crime that he really shouldn’t. The protagonist, the young
man, aptly named Tholuros in this case, goes outside and notices his classmate
Emma, a lovely-mannered blonde teenager with a pink hair clip. Together, we see
a Professor Martin, the academic who is following our two young teenagers on
their journey to do research for their thesis papers in English Literature. As
Professor Martin warns us not to stay too late, Detective Daltrey comes by and
actually invites us to the crime scene to investigate… I assume this is where Instinct
part in the game’s title comes in. Anyway. We correctly deduce from the blood
stain by the gutter that the victim did not just fall but was wounded by
someone. We also find Daltrey’s missing wallet in the bushes nearby, which has
absolutely and positively nothing to do with the crime. As we keep trying to guess
whether Daltrey is a goofball, incompetent or perhaps a criminal mastermind, we
leave the crime scene to the professionals and go on with our lives as students
of English Lit. Now that both Tholuros and Emma did their research in the
country they were studying, they leave for London on a train, with Prof. Martin.
Little did they know what was about to happen on that train…
This is all in Chapter 1. Don’t worry, the game is longer
than this. Though it took me five hours to finish and I was very slow. Thankfully,
the game adds many more mysteries to draw you in. You will meet lots of interesting
characters, each with their own unique personalities. The story may seem
easygoing at first, but it takes a very serious tone after a while. You will
encounter themes of revenge, sacrifice, love, complete desolation and activation
of survival instinct brought by immigration and exploitation of people. The
dialogue can be goofy, heartwarming and utterly heartbreaking at times and I
did find myself shedding some tears in the end as the execution of the story
was done so well.
The story reminded me of “The Lady Vanishes”, a 1939
film by Alfred Hitchcock and I would eat my hat if the game’s story were not even
a little inspired by the film, even subconsciously. A lady, whom Emma makes acquittance
of, after they boarded the train, vanishes. The country Tholuros and Emma
studied in the game is a fictional town called Vendreka near another town
called Ganbrika and Hitchcock’s fictional town in The Lady Vanishes was
called Bandrika. Hmm…
The game is technically a whodunnit, but it is so easy to
guess “who, what, when” that instead of who perpetrated the crime, the journey
and the characters’ backstories mattered much more. The gameplay involves just
point-and-click: you ask people questions, keep hitting “Talk” “Discuss” or “Check”
tabs until the conversation ends. You do a little exploration on screen, but it
really is very little. There is no work involved here, it’s really more about
the story than the gameplay. You are never punished for guessing wrong and the
questions are very easy anyway. Some sections end with a “Review” where you go
through all the events that happened previously and Emma asks you questions. There
were only one, perhaps two, occasions where I felt some difficulty answering
but mostly you’ll breeze through the story. There are also a few code puzzles
you have to solve, which are easy but fun.
As an indie game, this game’s story/gameplay is phenomenal
and entertaining. I do hope the developers expand on their ideas and add more
gameplay elements in the future: more exploration of clues on screen, more conversation
choices that lead to locked endings, more clues that you use to unlock more questions
etc.
One final thing: Monty is my favorite character. Sniff.
Graphics
We have lovely pixel art with pre-rendered 3D backgrounds
and old anime-style drawings. They are beautiful and fun… and effective. See three
examples of character expressions of the hideous Bartender:
| Deranged Level Low |
| Deranged Level Mid |
| Deranged Level Max |
I kid you not, I got shivers whenever there was a shift from the default face. The Bartender is a ghastly creature that takes pleasure from other people’s miseries and boys do the drawings help convey that feeling.
The variety in the drawings also does not disappoint. The anime
noir style comes in whenever a cutscene of the past is shown and it’s so much
fun to watch. Where the art truly shines though is in the characters’ facial expressions
which really complement the story and communicate emotions well.
Sound
The soundtrack composed by Joey Lopes is fantastic. I could
not find a vgmdb entry, but the entire playlist is on YouTube. It appears that
a JalopesTL uploaded them – I assume the account belongs to Joey Lopes. The
full OST can be found here: https://jalopestl.bandcamp.com/album/detective-instinct-farewell-my-beloved-original-soundtrack
The soundtrack, full of lovely tunes with synth and real
instruments, is very effective in the game. I particularly enjoyed the strings provided
by the trio, Jeff Ball, Andrew Dunn and Ankita Prasad. My favorite tracks are Bartender
(full on baroque to expose the crooked genius of the Bartender), Detective (the
playful synth and guitar that encapsulate Daltrey’s easygoing nature), Sinister
Golfer (the false mystery that hovers over our golf enthusiasts in the game, Dennis
and Palmer, who got more going on between them than just golf clubs methinks!)
and Solving Mystery.
Sound design is also great. Shattering of glass, the wow
moments of crime solving, the sudden gasps at realization of a groundbreaking truth…all
work!
Conclusion
Detective Instinct: Farewell My Beloved is a phenomenal indie
visual novel game and a good detective story. I can picture many people playing
this game with families and friends together, drinking hot chocolate (or say,
brandy, whatever fancies people) on a winter night and enjoying themselves in a
fun, easygoing but also poignant story. Personally, I literally played it as a bedtime
story, and it caused vivid dreams full of mysteries. I wish the developers at
Armonica LLC all the best in their next game!
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