Silent Hill 3
Silent Hill 3
Spoilers a plenty!
Such a delight to go back to the horrors of Silent Hill 3
after playing Silent Hill f which I had enjoyed very much. I had to take a
break from the pretentious arguments, on both sides of the aisle, revolving
around the Clair Obscur game… I have known all the Silent Hill games to a degree,
but I have not played all of them myself. Silent Hill 3 is, overall, a fine
addition to the series, and provides a closure to Harry Mason’s adventure that
started in the very first game. I had a great time with it, although I think
the game is rather short. SH3 does not have the same emotional heft as SH2 and
perhaps given how gruesome and tragic SH2’s story was, SH3 decided to add some
comic relief and turn its gaze to Silent Hill’s famous underground occult and
its alluring mystery once more.
Story
The Lakeside Amusement Park by the Toluca Lake of Silent
Hill cuts the ribbon and introduces us to a confused teenager, Heather Mason,
wearing a white jacket with a beaming flashlight, wandering aimlessly among
some disfigured giant rabbit costumes. The very first room is uneventful, but
the next one has an annoying fisty and feisty creature who may or may not kill
us, depending on how daring the player wants Heather to be. If Heather ignores
the creature, she eventually goes up to the rollercoaster area where the tracks
are all beaten but there is no sight of the coaster. As Heather continues with
her unsure steps, we hear the whistle of the coaster and Heather screams and
dies. Soon after, we find out this was a just dream and Heather is sleeping in
Happy Burger, a diner in a mall. We leave the ironically named restaurant to
meet Douglas Cartland, a detective. He pesters Heather a little, but Heather is
not interested and brushes him off. Immediately we are faced with questions
about Heather: Who was she really? What did Douglas know about Heather’s birth?
Heather leaves Douglas only to find that the monsters in her dream had not left
her, and the mall is crawling with them. In horror and dreadful anticipation,
Heather solves the puzzles of the mall laid out in front of her in sonnets and
blood. After much reading of Silent Hill’s love for Shakespeare’s themes of
gore, revenge and death, we meet Claudia Wolf, a heinous looking 40–50-year-old
blonde woman in an all-black dress looking down on us with awe and… a little
bit of fear. Claudia tells Heather that she needs to remember who she really is
and that God will usher in a path to Paradise to which Heather’s power will be
harnessed. Just like that, by hand of God, we enter the Otherworld as powered
by the occult and Heather needs to solve her past to save her future.
The story elements of SH3 are very similar to SH2 in that we
have the usual suspects: bizarre and incomprehensible characters with seemingly
incomprehensible dialogue, tarnished yet innocent characters, cutscenes with
gore and mystery and notes scattered all throughout that lore us into the story
more.
We don’t have many characters, but Silent Hill games are
very personal, deep and focused on only few psyches. In addition to Heather,
Douglas and Claudia, we have Vincent, a whacky cleric with a whacky accent, who
downplays Heather’s nightmare by saying it is “fun” which is perfectly understandable
because we know, from past SH games as well, that we experience the world as
the protagonist perceives it. For Heather, Silent Hill takes the form of her
mysterious past, her coming of age or adolescence story and even creepy notes
from an admirer, Stanley Coleman, a patient in the psychiatric ward of Brookhaven
hospital. Personally, I loved Stanley’s notes, they were unsettling and something
that Heather, being a late teenager girl, would be most creeped out by.
The story and overall game are less serious compared to SH2
and the comic relief was exemplified by several moments including that scene
where Heather looks at the toilet bowl and wonders if something useful could be
stuck there and she stops right before she was going to put her hand in it,
stands up and faces the camera: “Who would even think of doing something so
disgusting?” Heather remarks after seeing Leonard, Claudia’s giant alien father:
“Is every person a mental case here?”
Heather impersonating Alessa to try to trick Claudia into stopping
her schemes was also funny to me. This one took me by surprise; it was so much
fun to see Heather flinching as she feigns to be Alessa and finally she gives
up and says: “You self-righteous witch!” Of course, the best offender of all is
the final scene where Heather walks toward an injured Douglas with a knife and
says “You’re still alive…. Boo! Just a joke” and the game ends with “Don’t you
think blondes have more fun?” Come on Team Silent, is this literally the last line
of the game? Perhaps SH2 was so sad that they thought they should continue the
series with a more lightweight, easygoing entry.
SH3’s story may not be as gripping as SH2, but it is a fun
and engaging narrative. Having said that, I thought the first section of the
game, basically until reaching Heather’s apartment, felt like a filler, there
wasn’t much action and it wasn’t particularly immersive. Though they made sense
in Heather’s other world, because she is a teenager who would frequent those
places. The rest of the game is very intriguing. You do want to know what happens
to Heather, what Claudia is cooking, whether Vincent is truly innocent (you keep
guessing till the end!), whether Douglas continues to betray Heather or comes
clean. Who knows, maybe we will get to see Cheryl again one day (since, you
know, she has Carrie-like powers! – see more on that below).
Gameplay
SH3’s gameplay is very similar to the past entries: monsters
running around while you carry a hand gun or pipe and you stomp on them once
they’re down. Weapons can vary later in the game, I especially loved using
Katana, it was my favorite. Combat is somewhat clunky but nowhere near the
level I experienced in SH: Homecoming where combat was simply laughable. The
camera angle changes can be very awkward, but I got used to it. Boss fights were
very few and not very memorable, that includes the final boss, Alessa reborn.
Puzzles with poems are a trademark of SH and SH3 is no exception.
I made the mistake of playing Riddles on Hard mode. No matter how clever you
think you may be, some of the puzzles just plainly don’t make any sense: that owl
that ate and ate and ate, and yet it wasn’t the greedy fat bastard animal that
wanted it all. The face puzzle at the hospital… it’s too cryptic and the
diagram did not make sense. Anyway… Better play it in Normal or Easy. The puzzles
are not that plenty either, but it wasn’t a concern for me. Shakespeare puzzle
was ok, but then you have to know your literature to solve/appreciate it, which
I understand to be a major concern for some players. Otherwise, the puzzles are
not very memorable.
Scary moments are also very much present. As someone who’s
played many horror games, I still can be got with jump scares and unsettling
moments. SH3 has a quite few of those: the mannequin whose head was chopped off
as you were about to leave the room, the phone calls and alarm clocks, the
cries of a baby in hallways…
One place in the entire game stood out the most for me and
that is Borley Haunted Mansion. Such a fun, spooky and genuinely terrifying place.
The backstories to every room, the sudden screams, the ill-meaning but gentle
voice of the narrator of the place all made me feel cornered. The art direction
took great turns, every moment was calculated and made you feel you are being
watched or something terrible is about to happen. “It wasn’t supposed to stop
there. I assure you.”
A final note on gameplay: since Heather is clearly Alessa’s
reincarnation, and she has powers, why not use her powers? See, if this were
Silent Hill f times, Heather would definitely acquire some god-like powers in
the end! Joking aside, this could be story-related as well: perhaps Heather just
chooses not to use her powers. Harry in SH1 and James in SH2 were truly horrified
by what they saw in their other worlds, maybe because of lack of innocence etc.
but Heather greets some moments in her world with a sardonic and nonchalant
face. Perhaps this is also because Heather subconsciously draws confidence from
her inner latent powers. This is a nice progression of SH games’ history, I
think.
Graphics
I played SH3 on PCSX2 4K, 30fps. It’s a PS2-era game and
it’s reasonably polished. I do think Silent Hill games, in general, suffer from
bland environments but I wouldn’t say SH3 is bland overall. There are lots of
hidden details and objects that you wouldn’t ever imagine Heather interacting
(looking at you “bread” … that is…if you are bread after all !!).
I loved some of the environments. Amusement Park and Borley
Haunted Mansion are some highlights. Claudia’s church, Harry and Heather’s
apartment were great.
The paintings are superb as well, particularly the ones in Claudia’s
church. They truly are a work of art and apparently inspired by works of
Caravaggio, Bosch (done by Hiro Usuda, check the wiki here: https://silenthill.fandom.com/wiki/Chapel).
St. Alessa, Jennifer Carroll (another one of Silent Hill cult’s saints) and St.
Nicholas paintings are just lovely to look at.
Sound
Sound design is excellent as per usual and adds to the
atmosphere wonderfully.
Voice acting is a hit or miss. Mostly a miss except Heather’s
VA. I played the OG on PS2 and apparently the HD collection on PS3 has worse
VA. Heather’s voice is very believable, it’s not any groundbreaking performance
but it’s very natural. There was one particular scene that moved me a bit and
that was Douglas and Heather in a car on their way to Silent Hill. Heather’s
learned helplessness and her visceral reaction to how she is slowly getting to
the truth is well done. All of a sudden, the truth comes out of her in smoothest
prose. “To tell you … how happy you made me” I thought the delivery here was
really good. Actually, Heather’s VA improves over time, she gets better in the church
in her encounter with Claudia for example. The VA peaks at “Shut your stinking mouth
bitch!”
The soundtrack (https://vgmdb.net/album/8016) is for sure a
downgrade from SH2. In fact, by a huge margin and Homecoming had a much better
soundtrack as well. I won’t have a separate section for soundtrack because it
is not quite noteworthy except for one thing: introduction of Mary Elizabeth McGlynn.
The rest was history, I guess. I want love (Studio Mix) and letter –
from the lost days are my favorites. The rest of the OST is uninteresting,
without catchy tunes or haunting melodies. I also like and dislike narrated
passages in songs, it’s cool and annoying at the same time. It is ok because Akira
Yamaoka has and will have already given so much.
Conclusion
Silent Hill 3 is a worthy game in the series with many spooky
and creepy moments. It is also the most lightweight entry I have experienced in
the series so far. The sound design is excellent, but the soundtrack is rather disappointing,
especially compared to the genius Yamaoka presented in the past and future. SH3
also feels very short, I clocked in 6 hours at the end.
I am looking forward to Silent Hill 4, although I understand
that it is disliked by SH fans. That is ok, I will start playing it with a
fresh and reassured mind since I came to realize that Silent Hill f, in so many
ways, improved Silent Hill as a series in modern hardware while drawing parallels
with its past. I would give this game an 8/10 overall.
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