Alan Wake 2
Contains spoilers!
“The writer of the first word, not the writer of the last
With the terror of the light and the shadows cast
The third eye now open to project the night
This is the moment to write
This is the ritual to lead you on
Your friends will meet him
When you are gone”
I played
Alan Wake Remastered a while back and I remember having a blast. The gameplay,
albeit a bit repetitive and glitchy at times, was fun, the story was linear but
engaging and immersive. The first game followed the titular protagonist, Alan
Wake, a writer who just needed a long well-deserved break from writing. He
arrives at Bright Falls, a fictional town in the Pacific Northwest of
Washington State with well-known beautiful landscapes. He is accompanied by his
wife, Alice, who gets abducted at the very beginning of the game. Alan follows
his wife into the darkness and finds himself in a supernatural world, “the Dark
Place”, that unleashes hostile human entities called “the Taken”. The first
game ends with Alan being stuck in the Dark Place.
Story
The
second game begins with a stark-naked man, bald and rather overweight, floating
on the shore of a lake, facing down. He is mumbling words and panting as he
emerges from the water with swift haunting visions of a clearly malevolent
figure with the likeness of Alan Wake. There are hikers around who see him, but
ignore him on account of his lack of clothing. He marches on with speed but
trepidation, as if he knows the place he is running towards is dangerous but
still preferable to the one he just emerged from. We eventually find out that
he is being hunted by some deer masked people and he gets stabbed multiple
times before he is put on an altar with his heart removed in one piece. The
gruesome start gives way to Saga Anderson (Melanie Liburd), an FBI agent who
has special powers of intuition, assigned to this ritualistic murder in the
woods. Saga is driving toward the scene with another agent, Alex Casey (Sam
Lake). The whole vibe is very reminiscent of Twin Peaks and X-Files.
Saga and Alex are dragged into Alan’s loop of a nightmare that is induced, or rather written, by the Dark Presence with the likeness of Alan’s face. Can they escape and re-write the story?
My initial reaction to Alan Wake 2 was that it was too
nebulous. The mysterious notes, the loop of loops, the never-ending disturbing
flashes of Scratch interfering with the investigation, endless whispers of
“Alan Wake” all grow rather tedious toward the end. Everything sounds very
confused and repetitive; one may argue that it is just the point but a writer
does not dwell on the same point over and over. There has to be deviation, but
Alan Wake 2’s plotboard is a mess of tenuous connections. If you can enjoy the
atmosphere of getting lost in a psychological battle against “the dark”,
whatever that may mean for you, Alan Wake 2 has something good to offer. In
this respect, I always kept going, I never once thought of dropping the game regardless
of how I found it tedious. You will want to answer the question “Will they
escape and re-write their story?” However, I was double frustrated to find that
we don’t really get the answer to this question. Some closure is good, you
know? Not everything has to hang in the air, as most things seemed to in this
game all throughout.
The story is told from the perspectives of Saga and Alan and
you can switch between them at leisure (unless you beat one in one go, then you
can’t switch). I far more enjoyed Saga’s sections in general, both in story,
gameplay and atmosphere for the sheer amount of variety. The wellness center at
the nursing home for example had excellent atmosphere with chilling background
sound effects and music which added to the experience so much.
Our first encounter with Alice in the Parliament Tower
apartment in the upside-down New York City was also phenomenal. It had so much
emotional impact and it unraveled the relationship between Alice and Alan. The
live-action movies embedded in the game worked so well:
Alice says: “Then Alan hit a block. It brought out a meaner
side of him. One I didn’t like. I set up a trip to see a doctor in Washington.
I didn’t tell him until we got there. We argued, things went wrong… then he was
just gone. Drowned, allegedly.”
After this I paused and felt a shiver around my neck, I
can’t lie. Alice was referring to Alan, the writer who drowned, whereas the
first game portrayed Alice as the person who drowned first. I never made the
connection until Alice uttered the words herself: “Drowned, allegedly”. This…
must be a reference to Virginia Woolf. A brilliant author who wrestled with
mental health issues due to variety of reasons including childhood sexual
abuse, trauma, bipolar disorder, and social events such as war. Woolf drowned
herself after she wrote her final letter to her husband:
“Dearest,
I feel certain I am going mad again. I feel we can’t go
through another of those terrible times. And I shan’t recover this time. I
begin to hear voices, and I can’t concentrate.
So I am doing what seems the best thing to do.
You have given me the greatest possible happiness. You have
been in every way all that anyone could be. I don’t think two people could have
been happier till this terrible disease came.
I can’t fight any longer.
I know that I am spoiling your life, that without me you could work. And you will I know. You see I can’t even write this properly. I can’t read. What I want to say is I owe all the happiness of my life to you. You have been entirely patient with me and incredibly good. I want to say that — everybody knows it.
If anybody could have saved me it would have been you.
Everything has gone from me but the certainty of your goodness. I can’t go on
spoiling your life any longer.
I don’t think two people could have been happier than we
have been.”
Not to mention that Woolf has a novel called “To the
Lighthouse”. If there were a genuine reference by the writers, I wish the
connections were a little bit more explicit and smoothened as opposed to just
having “one wacky old writer who went mad”. Why did he go mad, if this is about
madness? Although it isn’t and the story still involves supernatural powers,
the game could have included better explanations as to why Alan had issues, his
past, his relationship with Alice, are all diluted because of all the confused
events happening in the present day. I find brevity and easier delivery of the
facts are better than this confused mess of timelines and leaving to the gamer
to figure it all out. Alan Wake 2 does suffer from avant garde storytelling and
in some aspects I do enjoy it but overall the story does become too convoluted
and underwhelming. See, Silent Hill 2 does this much better, if one were to
think of a tumultuous relationship between partners but here Alice is just felt
like a plot element and an art asset than anything else.
Another character that I thought could be promising but ended up being a let down was Rose. Rose, also briefly present in the first game, appears as a helper character to drag Saga into the madness of the place even more. Rose could have been so much more, instead she was used as comic relief. I think in the beginning she could have been much more intense, really questioning your sanity and then, there could be a sharper plot twist where her true intentions are actually revealed to be on your side. Instead, Rose’s face
is always one that is falsely dubious, one that you are not wary of so much and
ultimately one that you just ignore. She could have been so much more in the
setting of an isolated nursing home where things may get way more sickening.
| The Wellness Center, one of the best atmospheric places in the game. The sound effects are creepy, and this section is particularly reminiscent of Resident Evil. Gameplay photos from Gamer's Little Playground YouTube channel. |
Alan Wake 2 is connected to the rest of the Control universe from Remedy Entertainment. Ahti, the janitor and the Federal Bureau of Control are back. There are mini side games, like The Lake House, to develop the game’s lore. They are nice distractions but it’s nothing groundbreaking.
I’d say the story is good, but it is madness itself.
Sometimes perhaps the value in such madness is not recognized at its release
but only later so I always strive to be open-minded about the world of such
creations. While a future playthrough is warranted, say five years from now,
and a revisit may immerse one into the world even more but at this time I would
stick to the opinion that the story is more confused than it should have been.
Shout out to Sam Lake, though, for going after such a narrative and bringing
out the herald of darkness in him.
Gameplay
This is perhaps the least impressive aspect of the game.
Alan Wake 2 is mostly exploration. You explore the environment, the atmosphere,
the manuscript pages written by Alan Wake etc. While the atmosphere matches the
exploration perfectly, the rest of the gameplay is lackluster. The first game
was very gameplay heavy, and you had to act or you died (the downside was that
every section of the game felt like a linear series of “levels” which could be
received badly by some people). Here, the action elements are subdued. I
thought the fast-acting shadows (there are many forms of the Taken) would add
to the thrill but instead the encounters were few and incorporated poorly in
the game. Even in the great spooky environments like the wellness center, the
fear of encountering a Taken was just not there. This came as a surprise,
because the very first instance of a Taken at the morgue where you had to step
out of the light to get your gun and avoid the Taken, was so well done. It was
genuinely unnerving but after that just poof.
The plot board, making connections, felt stupid and boring. There
was no real process involved, you just click, click and click and the clues
went to the right spot. There is no intellectual involvement, or any reward
either. The mind place idea is cool but not really part of the gameplay: if
it’s taken as part of the story it’s ok. The downside is that you still spend
lots of time in it, just clicking stuff which becomes annoying. The rhyme
puzzles were also underwhelming and not particularly chilling. They could have
been much scarier and disturbing (Silent Hill series has perfect examples).
Graphics
Hands down, the best aspect of the game. The environments
are beautiful, the water physics, reflections, everything. Character faces are
detailed; you could at times feel the terror in Alan’s eyes especially. Though
I still hold the opinion that Jill in Resident Evil 3 Remake has the very best
eye movements/gestures among the modern titles I have seen in recent years.
One could include “cinematography” here as well because
there are copious instances where the game turns into a live-action film which
I absolutely loved. The acting, scenes, dialogue, music, and the cinematography
all created wondrous moments of art.
This is a good time to mention that the game is very
demanding. My RTX3080 laptop did struggle a lot (averaging 15FPS and thermal
throttling) until I dusted the fans and undervolted my CPU which fixed all issues!
One aspect about the art direction that I disliked was the
flashes. There were way too many and it made me dizzy. The effect of those
flashes is reduced if they appear hundreds of times…
Sound
Sound design was excellent, every sound made sense except
the annoying flashes and constant bickering of the shadows shouting “Wake”.
Old Gods of Asgard, the fictional heavy metal band from
“Control” returned and produced so many bangers for this game. It’s honestly
amazing, the whole scene of Alan running away from the Taken while The Herald
of Darkness is playing is a contender for a classic-to-be scene in all video
game history. Dark Ocean Summoning, Anger’s Remorse, are all amazing tracks.
Honestly the whole album is phenomenal. I have to find out more about Poets of
the Fall, the Finnish rock band. There is a Finnish influence all over the game
for sure!
Particularly the Herald of Darkness is the epitome of voice
acting. Everyone sounds perfect, including the NPCs. Matthew Porretta has an
excellent voice and the match between his voice and the body of Ilkka Villi
portraying Alan Wake is uncanny. The other actors, Melanie Liburd (Saga
Anderson), David Harewood (Warlin Door), James McCaffrey (Alex Casey), Shawn
Ashmore (Tim Breaker), Martti Suosalo (Ahti), really everyone is superb. Sam
Lake himself briefly appears and it’s so cute and human, I loved it.
Conclusion
Alan Wake 2 is definitely not for everyone. I did enjoy my
time with it very much. It does feel more like a movie than a game, in a good
way. It is not your typical survival horror-action game. It is beautifully
crafted but not without faults. I would give my overall experience with the
game a stingy 7.5 and a reasonable 8. I am curious what Sam Lake and Remedy
Entertainment are cooking for the next entry. I imagine that they would move
onto another parautilitarian for their next game (Control: Resonant incoming!), I
could not catch anything in the game that would hint at a future game angle,
but who knows. After all, it’s not a lake but an ocean.
Comments
Post a Comment